"You're not drunk if you can lie on the floor without holding on." – Dean Martin

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Kickstarter Retrospective: Softer World and Strife

So this is a new series where I look back at my Kickstarters (2 at a time) and give a retrospective on where are they now.


A Softer World 4- Lets Do Something Wrong: So the first Kickstarter I backed (and how I found out about Kickstarter) was due to a webcomic I was reading (A Softer World). This is a great comic which seems to set up a normal scenario then twists it via a few photographic panels. This kickstarter gave me a flask and a book. The Kickstarter was cool, although you miss the alt-text (what you get when you leave your mouse cursor over the comic) if memory serves me correctly. All up, a good Kickstarter, although I think I eventually wore out the flask (I drank cordial from it because it looked cool, not alcohol).

Strife- Legacy of the Eternals: This was a perfect information game where the conceit was that it was like war (play a card to beat the other), but your champion inherits traits from your last champion (i.e. bonus power, an ability, etc.). It was a better idea than it was in execution. The rulebook needed more examples and the special ability rules needed to be a bit clearer. There was a follow-up Strife that could be combined, but it didn’t interest me too much. I did sell this off eventually as better games for 2 players were available.


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Favorite Foods: Toasties

Toasties are great. They are so easy to make. All you need is some cheese, some bread, some butter or spray-on oil, and then whatever other toppings you want.

Some of my favorite toasties are ham, cheese and tomato. Bacon, cheese and barbeque sauce is also good and feels breakfast-y for those early mornings. You can even mix up the cheese with some spinach and feta. Of course, changing the sauce of any of these also is a completely new taste. And they are so simple to make, you won’t be scared to experiment.

A wide range of flavors, easy to make and quick to eat, Toasties are pretty good.

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So after some movement in my collection, I have updated the games that are in and out of my collection:

The games that have come in have mainly been Kickstarters. This includes Superhot, City of Kings, and Empires of the Void 2. The Terraforming Mars expansions, This War of Mine, and Star Wars: Imperial Assault are also into my collection mainly to see what the fuss is about. All these games look really good and I should get some play out of them as they all have decent solo modes.


The games I have sold off have mainly been due to a lack of table time and no real plans to see them on the table. The hardest loss was Feast for Odin, as it took allot to find it at a decent price. However, it was a big game and I never really had much luck getting it to the table.

In The Name of Odin is another game I enjoyed but it didn’t have many legs. The gameplay felt a bit dry and for the same sort of game, Raiders of the North Sea excites me more. It also had the problem of being a race game with a first player advantage and awkward end-game. Sigh, just a bit more testing please….

The new Unlock games have also been sold. This is obvious as we played them all. This set has really cooled me on Unlock, which isn’t too good for my opinion of Space Cowboys. That is because I sold TIME Stories for the same reason (the latest scenarios were quite poor).

Final Fantasy TCG Starter Sets, Tiny Epic Quest, and ZPocalypse all went away as well. Once again, the effort to try getting them to the table wasn’t worth the enjoyment I was getting out of the games.

So that is a brief summary of some of the games that went in and went out of my collection. Some of the former darlings have left the collections, while some cool games have come in.


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Kickstarter Board Game Thoughts (2nd March, 2018)

Well, Kickstarter has sure started off with a bang. Here are a few of the games that are in my watch later list:

CHRONICLES OF CRIME by LUCKY DUCK GAMES: Done by the people that have done the excellent Vikings Gone Wild, this game looks like an investigation version of TIME Stories that replaces set-up and card decks with QR Codes. This also means the price per scenario is about half that of TIME Stories. I am pretty excited for it and have backed it.

AEON’S END: LEGACY by INDIE BOARDS AND CARDS: A game where you defend a town with your mage. But now it looks like you can permanently upgrade and customise your mage. Add to that that you know it is good from the previous games, and this one was a back for me.

PRE-HISTORY by A GAMES: I am really on the fence for this one. On the one hand, I love how each season the game board and your resources interact differently with each-other. Add to that the designed has a proven Kickstarter record. On the other hand, I am concerned that it may just sit on the shelf unplayed. I will have to decide when the 48 hour warning comes around.

LARUNA AGE OF KINGDOMS by ODAM PUBLISHING: The price point of this game is good and there is a large variety of miniatures. They have also delivered with the previous game (Shared Dream) although they didn’t seem to generate much buzz with it. However, it looks like another dice driven area control game with most the twists coming from assymetry and the worker action selection. I just didn’t think with Cthulhu Wars, Kemet and Scythe sitting there that this would see much table time. A reluctant pass.

KAMI-SAMA by KOLOSSAL GAMES: This game looks nice. Kolossal Games also saw a high amount of success with Western Legends. This is a wait and see because the company hasn’t actually released a Kickstarter game yet (and have now funded 2 very close to each-other). It has high praise and looks well developed (from the Dice Tower Kickstarter news section) so this may be a tentative yes.

So that is it for games that have caught my eye lately. There is plenty more out there which I may talk about next time. Until then, I will continue to wade through the incoming games and keep my collection under control.


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Why I Love- Legacy: The Testament of Duke De Crecy (Board Game)

In this new semi-regular series, I will be looking at various things I love and why I love them. In this case, it will be Legacy: The Testament of Duke de Crecy by Portal Games.

The biggest part I love about this is building out your family tree. Although this part could have been more developed, it is a nice visual having this sprawling family tree present. It does make it take up allot of table space however.

Another reason I like this is the system to acquire friends cards (a face-up display). Here, you are never allowed to leave just one. Instead, you receive that one for free and the display refreshes. This is a really good way to make whoever waited have an advantage (a fresh display and first pick), while also giving the person refreshing the display an advantage to doing this (a free card, which can be used in their economy).

And the final reason I love this is that it feels like a decent euro-game with choices…. but it plays very quickly. You still get the feeling of building your engine and taking advantage of things, but it goes by so quickly that it doesn’t burn you out.

This game isn’t perfect. As mentioned before, the game takes allot of table space with a mechanic it doesn’t do much with. There are also very unfortunate instances of luck playing a big role and key times in the game (the random action chit at the beginning of each round, one of the starting objectives being ridiculously easy to get points with, your starting hand to set yourself up in the first age). I would love a second edition to smooth out these problems.

The expansion (five families) addresses some of these by adding an offering phase (you offer a bonus, you get it if no-one pays for it, otherwise you can do a special action later). However, this does increase the time and complexity (and table space) and leads this this game to compete with much heavier games.

However, I would heartily recommend giving this game a try.


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Current WWE mainstream programming (Raw and Smackdown, and the PPV’s) have effectively booked themselves into a corner. This isn’t a big problem when the execution is great (such as Omega vs Jericho), but the execution here is also incredibly poor. It is like going to see a predictable movie that is acted poorly and has poor special effects.

For examples of this, we can just look at the ever popular Roman Reigns. For the last year, everyone knew he was going to face Brock Lesnar at Wrestlemania. This led to Brock going from an unpredictable beast to having formulaic matches burying Samoa Joe and Braun Strowman. If WWE gave up on the dream of having Roman dethrone the beast, then they could have used Brock to build other people’s stars up. It is similar with Reigns pointless intercontinental title reign devaluing the belt.

Away from Reigns, it is no better. Did people ever think that we would be put in a situation where people like Nakamura, Balor, and Owens would actually need to be built up. Zayn and Owens have won barely any matches since becoming a duo, so what was the point of that. Nakamura has been damaged by the Jinder Mahal experiment and being fed into RKO’s. And Balor has been buried and should seek a release from the company to build his star up somewhere else.

It is all the same. It is either 50:50 booking, predictable bookings, or things being done illogically and with no thoughts beyond getting ratings for the night. Asuka vs Jax is coming up and, instead of being there first match with a feud around it, it is a repeat of a match they gave away. Similar, Jax was shoved into a love-tryst-thing with Enzo as a knee-jerk reaction to the body-shaming rumors. Oh, and Triple H is part of the Shield despite a blood feud with Seth Rollins.

All up, WWE seem to have set themselves up in a corner. Wins and losses don’t really mean anything anymore, they devalue their major stars and championships, and seem to do things as knee-jerk reactions. They have a roster and talent that is the best in the world, and yet NXT consistently outdoes them with a roster of nobodies. Yet even that talent which is built up is wasted, but that is another issue.


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Solo Board Gaming vs Solo Activities

I have recently been playing more solo board games. In fact, I have even brought games with the purpose of playing them solo. For the most part, they have been good. However, I do enjoy solo gaming, and one of the key features of this is a win/loss condition.

Solo activities, on the other hand, I find boring quickly. Some games I have tried recently (such as La Granja and Feast for Odin) were definitely more on the activity side. I have no interest in constantly trying to better my score, instead wanting a clear goal and some antagonistic AI to fight against.

On the other hand, games that give an AI to play against, good choices and clear win/loss conditions have been very fun to play. In particular, games such as Adventuria. I also like a game that you can set-up and pack-up in a short time by yourself, as it highlights one of the strengths of solo play (low downtime and faster pace, normally).