surrealcouchuniverse

"You're not drunk if you can lie on the floor without holding on." – Dean Martin


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2018 10×10 Challenge (Board Games)

I have decided to make an official 10×10 challenge for 2018 board games with 10×10. This is 10 games I want to play 10 times over the course of the year. This is to hopefully get a bit more depth into the games I really like.

Games I have already played >10 times won’t count. This means Scythe, Mansions of Madness, 7 Wonders, Star Realms, Codenames, Stone Age and Kingdom Death Monster are games that are out (amongst others). My limiting factor are games that I have played a maximum of 3 times.

I also plan on updating my music list and detailing the songs that have made it in (at least temporarily) and perhaps some more thoughts on food. When some more interesting things hit Kickstarter I may look into a few more projects.

 

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Kickstarter Board Game Thoughts (27 November 2017)

It has been relatively quiet on the Kickstarter front. Well, apart from Too Many Bones and 7th Continent’s second wave Kickstarters just finishing and the general bunch of really succesful Kickstarters going along. Here are some that have caught my eye:

Folklore: The Affliction (2nd Printing): This has got me interested in that there is now a review of the game up on Dice Tower. The review seemed to be quite positive and it looked interesting.

Sorcerer: A duel-type card game from the makers of Star Realms. It seems good but I already have allot of these duelling type games that I can play. So this is probably a pass for me but it seems good if you need a game like this.

Galactic Warlords Battle for Dominion: This is a relaunch. The first game cover looked unique. The relaunch… Not so much. It looks like a nice little area-control game that relies on card-interaction. It does look interesting and I backed the first launch. However, since that time I got Kemet, 1754 and a couple of other semi-area control games so I think this is a miss for this launch.

Dawn of Peacemakers: A quasi-war game with legacy and campaign elements. It has a pretty cool theme of trying to stop an animal-type war. The company seems to have done good games (Dale of Merchants 2 previously) that have been reviewed well, but the games advertising doesn’t quite pop on the Kickstarter page.

Ravine: This seems to be going well. The creator made the Space Team card game and the game looks kind-of bleak and simplistic for my tastes. I hope it goes well as it seems like a Robinson Crusoe or similar style game but much lighter.


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Favourite Foods- Sushi

I love having sushi when I am eating out. I thought I would point or a few reasons why-

Defined Portion- There is no guess work. You pretty much know how much food you are getting.

Variety- There is a bunch of different flavours so you can have allot of different flavours in one meal.

Price- You van control exactly how much you want to spend based on how much you feel like eating.

Portable- You can buy it and even eat it at red lights. It is easy to snack on at red lights, bus stops or walking.

They are some of the reasons I like Sushi.

Also, updating the games I played, I played them all except Ethnos.


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Board Games on the Too Play List

The following games are games that I hope to get to the table over the next week:

7th Continent- I have a game of this scheduled for tomorrow. Hopefully we have a win. 

Scythe- I am scheduled to have a 7 player game of this soon. I have never played this above 5 so am concerned about game time. 

Photosynthesis- A game that I wasn’t interested in until I saw the trees and table prescense. I haven’t played this yet but am looking forward to it. 

Elysium- a simple bidding type game with a push-pull between points and abilities. Once again, only played with 2 so super keen to try with more. 

Ethnos- Haven’t played this for awhile. A bit of a coin flip between this and Royals so will see what happens. 

Other games I want to try but unlikely to get out- TMNT shadows of the past, Lords of Xidit, Assault of Giants, Tyrants of the Underdark, Aliend Artifacts. 


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Board Games on the Too Play List

The following games are games that I hope to get to the table over the next week:

7th Continent- I have a game of this scheduled for tomorrow. Hopefully we have a win. 

Scythe- I am scheduled to have a 7 player game of this soon. I have never played this above 5 so am concerned about game time. 

Photosynthesis- A game that I wasn’t interested in until I saw the trees and table prescense. I haven’t played this yet but am looking forward to it. 

Elysium- a simple bidding type game with a push-pull between points and abilities. Once again, only played with 2 so super keen to try with more. 

Ethnos- Haven’t played this for awhile. A bit of a coin flip between this and Royals so will see what happens. 

Other games I want to try but unlikely to get out- TMNT shadows of the past, Lords of Xidit, Assault of Giants, Tyrants of the Underdark, Aliend Artifacts. 


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PAX Aus 2017 Highlights

So another year and another PAX Aus has gone. Here are some of my thoughts from it compared to previous years. For context I went to the first PAX Aus and have only missed one year as it clashed with a wedding.

Crowds- the crowds were incredibly big. Every booth and display had crowds in it. It was nearly impossible to find any space in the tabletop area or freeplay areas.

Food- the food in the venue was incredibly expensive. And it was horribly (even by event standards). It was $12 for a chicken burger which was just a bread roll and a peice of schnitzel.

Big Companies- Big displays seem to have the lion share of the display. Indie games and freeplay areas seem to have been squashed down for AAA releases, which only added to the crowd problem.

Panels- Welll SJW panels were in full display here.  I don’t mind a panel about women in gaming or the like, but when half  the panels were about these topics I just skipped them.

People- the people were awesome.  Some enforcers (volunteers) should never be given roles again (a bit power mad), but most of them were awesome and helpful. Definitely the people continue to be a saving grace.

So that was another PAX. It was not overly impressive this year so I may actually choose to miss it next year.


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AVENGERS: LITTLE MOMENTS OF GENIUS

With the nearly-awful looking Justice League just around the corner, I thought I would look back at the first ensemble film and see the little moments of genius that made it so good.

NO-ONE EVER WAITS: You go through the movie and can pay attention to the characters, you will notice people hardly ever wait. When people are walking around or walking into the shot, they are having conversations. In the action scenes, people are constantly moving around and flowing from one to the other.

FLOW OF SCENES: This seems like primary school stuff. When I was taught to write stories, I was taught the last line in a paragraph or section should link with the first line of the next section. Here, there are nearly seamless transitions at the beginning of the movie between scenes until the momentum is built up.

ABBREVIATED INTRODUCTIONS: The character introductions are done quickly and efficiently. Allot of times people talk about the world building done before the movie. However, even if you didn’t watch many previous movies, the movie efficiently and respectfully brings people up to speed on characters, relative powers, etc. while still making sure each scene contributes to the overall story.

SUBTEXT: There is a subtext in the middle of the movie where the good guys (SHIELD) want to use weapons of terror to fight terror. However, Nick Fury wants a team of heroes (the Avengers) to succeed so they don’t have to do this. It is almost like they are talking directly to the audience of which do we want to succeed- dark, gritty, gray “heroes” or bright, inspiring heroes.

TIME TO BREATHE: Despite an efficient plot, there were plenty of times the story was allowed to breathe. Things such as Coulson talking to Captain America, Banner and Stark interacting or characters contemplating things (even in the middle of the battle for New York). Every scene had a purpose, including the scenes to let the audience calm down and preventing us becoming numb to seeing how cool these heroes sharing the same screen are.

These are some of the little things I noticed that helped make Avengers stand out. There are also allot of big things they got right (the heroes treated the villains like threats, great action, good prior world-building, etc.) but these are more the unsung heroes and perhaps some of these they didn’t quite nail in Age of Ultron as well.