In this new semi-regular series, I will be looking at various things I love and why I love them. In this case, it will be Legacy: The Testament of Duke de Crecy by Portal Games.
The biggest part I love about this is building out your family tree. Although this part could have been more developed, it is a nice visual having this sprawling family tree present. It does make it take up allot of table space however.
Another reason I like this is the system to acquire friends cards (a face-up display). Here, you are never allowed to leave just one. Instead, you receive that one for free and the display refreshes. This is a really good way to make whoever waited have an advantage (a fresh display and first pick), while also giving the person refreshing the display an advantage to doing this (a free card, which can be used in their economy).
And the final reason I love this is that it feels like a decent euro-game with choices…. but it plays very quickly. You still get the feeling of building your engine and taking advantage of things, but it goes by so quickly that it doesn’t burn you out.
This game isn’t perfect. As mentioned before, the game takes allot of table space with a mechanic it doesn’t do much with. There are also very unfortunate instances of luck playing a big role and key times in the game (the random action chit at the beginning of each round, one of the starting objectives being ridiculously easy to get points with, your starting hand to set yourself up in the first age). I would love a second edition to smooth out these problems.
The expansion (five families) addresses some of these by adding an offering phase (you offer a bonus, you get it if no-one pays for it, otherwise you can do a special action later). However, this does increase the time and complexity (and table space) and leads this this game to compete with much heavier games.
However, I would heartily recommend giving this game a try.