7 Wonders is one of my favorite card games to play with large groups and small. There are some good reasons why I continue to like this game and continues to be played regularly.
The first is the card-drafting. This game plays with simultaneous card drafting. That means that the only downtime you have is when you are waiting for other players to draft cards. As you pass cards around and draft the cards for your benefit, you also have to keep an eye on what your neighbors are doing. This is done over three ages.
And speaking of ages, the purpose you are drafting cards is so that you can build your tableau. 7 Wonders isn’t just card drafting. It also has a sense of escalation as you go through the 3 ages. Each age has different cards that achieve different things, and learning how to balance the competing demands is key. It is a game that uses an escalating-tableau in order to get points.
That isn’t to say the game is perfect. With a large number of players, it can be easy to get locked out of resources and hamstrung just from the luck of what people draw to draft from. Also, it is a beast to learn, especially concepts like ‘spotting’ resources instead of paying them or the large number of symbols.
Despite this, this is a game that plays quick, has some depth and goes to large number of players. There are not many of these games around, and 7 Wonders is a game that does all these things well and is a good game to boot,